Conan Exiles — Progression Route
One character, two regions, three progression tracks — from your first stone tool to a two-region empire, in the order that keeps your gear ahead of the content.
One character, two regions, three progression tracks — from your first stone tool to a two-region empire, in the order that keeps your gear ahead of the content.
The full path to Pywel Legend and true 100% — with the one reordering that matters: pull the 141 Sealed Abyss Artifacts to the front, because they switch on Challenge tracking and most actions before that do not count.
New Arisen to the True Ending and beyond — the route that keeps you moving without walking past the things you cannot get back.
Every NPC questline in one chronological run, base game through Shadow of the Erdtree. Follow it top to bottom and nothing locks out behind you.
Six stages from the Springlands to Veilwater Basin, in the order that keeps you at the right level and Flame tier for each region.
The full path from the Prologue to the Endless Ragnarok endgame — main story and The Conflux run as two tracks that feed each other, and this route keeps them in step.
From your first hunt to 10★ Gogmazios — eight stages, in the order the game actually gates them, with the credits treated as the halfway mark rather than the end.
Three biomes from level 1 to the current cap of 15, in the order that keeps your equipment ahead of the content — which in Windrose matters more than your character level.
Every relic line, expansion by expansion — the quests, items and currencies each stage actually costs, tracked per job.
Where to farm every material Relink asks for — EXP, MSP, Fortitude Crystals, Silver Centrum, sigils, Curios, Wrightstones, Terminus weapons, Transcendence and Endless Ragnarok endgame resources — matched to your progression stage.
Stat and talent allocation, weapon scaling, the melee stamina rhythm, ship variants and naval combat rules, plus tactics for all three biome bosses.
Where to spend skill points, when to upgrade rather than replace equipment, and when Hollow Halls, Night Sanctums and Gem Forges are worth the detour.