Phantom Weapons
Dawntrail's relic, built out of Occult Crescent across five patches. The only line on this page that is still current-content gear.
2nd weapon4 of 36 costs repeat
Games / Final Fantasy XIV / Relic Weapons
Every relic line, expansion by expansion — the quests, items and currencies each stage actually costs, tracked per job.
One line per expansion. Every line carries its expansion on the card, in the page title and in the URL — a stage name like “Anemos” or “Zenith” means little without the era attached.
Dawntrail's relic, built out of Occult Crescent across five patches. The only line on this page that is still current-content gear.
2nd weapon4 of 36 costs repeat
Four stages, every one paid for in Allagan Tomestones of Poetics. The most approachable relic in the game — and the only one where the story, not the grind, sets the pace.
2nd weaponall 6 costs repeat
Six stages tied to Bozja and Zadnor, with two of the heaviest one-time material walls on any relic line.
2nd weapon8 of 16 costs repeat
Sixteen stages across the four Eureka zones — the longest relic line in the game, and the only one that lives entirely inside a field operation.
2nd weapon20 of 23 costs repeat
Eight stages of luminous crystals, umbrite and crystal sand. The most currency-hungry relic line in the game.
2nd weaponall 38 costs repeat
The original relic. Eight stages from a level-50 quest turn-in to Zeta, and still the longest single grind in the game outside Eureka.
2nd weaponall 20 costs repeat
The crafter and gatherer tool lines and the Field Operation armor sets use the same data shape and the same components — they are a content job, not a build one.