Games / Where Winds Meet

Where Winds Meet checklist

Recurring tasks only — daily, weekly and monthly. Sections start expanded; collapse the ones you don't need. One-time tasks for the current patch live on the  unlocks page.

Global
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Checklist

Verified for 2.0✓ Verified in-game
Sections
Daily16

Resets 05:00 UTC+8.

Claims & login

  • Claim login and event rewards
    Events menu, login calendar, mail, compensation and the limited-event pages — before reset
  • Claim the Monthly Fund reward
    Paid Monthly Fund only. Runs for 30 days from purchase, separately from its up-front Echo Beads
    Reward 100 Echo Jades

Missions

  • Battle Pass "Today" missions
    Daily and weekly quest EXP counts against the weekly cap; one-time Phase quest EXP does not, and weekly quests are repeatable
    Reward Battle Pass EXP
  • Sect missions
    Up to 6 a day. These feed the weekly Sect Reputation cap
    Reward Sect Reputation
  • Bounty Hunting / Revenge Contracts
    Up to 6 a day, under Wandering Paths → Bounty → Bounty Hunting
    Reward Fourfold Coins
  • Current-event daily quests
    In Version 2.0 this is Summer Every Day, while Summer Spree runs

Mental Energy

Sitting at the cap wastes regeneration — this is the one daily item with an ongoing cost for skipping it.

  • Spend Mental Energy
    Regenerates roughly 1 per 9 minutes — about 160 a day at base, and the cap rises with each Breakthrough level-cap increase. Spend it on Strongholds, gear farming, Inner Way materials or other eligible Wandering Paths activities
  • Empty anything near its storage cap
    Consumables, food production, gathering and Homestead systems all cap out and stop accruing

Upkeep

Homestead and Retainer timers are production-driven rather than tied to the daily reset, so they will not line up with the countdown above. Kept in the daily bucket deliberately, as a standing daily reminder to check production.

  • Homestead and Retainer progress
    Collect finished production, restart assignments, manage Retainers, and clear any Homestead care or interaction tasks
  • start earlyStart multi-day Guild and Sect chains
    Some weekly chains need participation across several days. Leaving them late costs the weekly completion outright
  • Earn social currency if you are behind
    Pitch Pot, cards, co-op interactions, group tasks, Partnership and Discipleship all feed the weekly Jade Fish and bond caps
  • Check limited-stock merchants
    Daily-limited materials, food, ore, fur, enhancement resources and progression boxes. Buy only what you actually need

Finite — these stop mattering

These appear daily but eventually run out or stop being worth doing. Grouped apart so a finished account is not staring at permanently unchecked rows.

  • Free hairstyle mirror
    Up to two free hairstyles a day, until you have collected every free style
  • Grooming / home interaction
    The home or Blissful Retreat mirror, where applicable
  • Daily merchant price check
    Trade-good prices move daily, even though the available stock rotates weekly
  • Daily social minigame progress
    Only needed until the relevant weekly currency or relationship cap is reached
Weekly39

Resets Monday 05:00 UTC+8.

Combat & progression

  • Hero's Realm weekly rewards
    The current 10-player Hero's Realm, and claim each eligible boss chest. Version 2.0 is Carnival Voyage, level 96
  • Sword Trial weekly rewards
    The current 5-player Sword Trial, Dragonscale Tamer
  • Guild raid or guild dungeon
    The guild boss encounter or dungeon, if your guild has unlocked it
  • Stronghold and Outpost weekly rewards
    Claim weekly first-clear and bonus rewards. Carry on farming with Mental Energy afterwards only when the materials justify it
  • Perception Forest
    Earn Sin Leaves up to the weekly limit, if you use its exchange shop
    Reward Sin Leaf
  • Bounty progression
    Beyond the daily contracts, for Fourfold Coins, shop purchases and challenges
    Reward Fourfold Coins
  • Weapon and Training challenges
    Weekly-reward weapon trials, Training Ground objectives and challenge-shop activities
  • Season Path objectives
    Weekly and version-long Path objectives, before the season deadline
  • Event weekly missions
    Includes The 2nd Jianghu Martial Games. The Aug 2 patch fixed its weekly rewards being unclaimable

Guild

  • Four Weekly Must-Do / Recommended guild missions
  • Guild Help Requests
    At the guild base. Documented allowance is three donation requests, eight sets each
  • Guild Treasure Tokens
    From guild quests, contribution tasks and events
    Reward Guild Treasure Tokens
  • Multi-day guild quest chain
    Start it early in the week or it cannot finish
  • Scheduled guild activities0 / 6
    Which of these exist depends on guild level, chosen systems and the current guild season
  • Claim personal and guild milestone rewards
    Before reset — unclaimed milestones do not carry

Sect & social

Mohist Hill is the Version 2.0 sect. It runs on construction, engineering and mechanisms rather than being a traditional martial-arts menu.

  • Reach the weekly Sect Reputation cap
    Through the daily Sect missions
    Reward 1,200 Sect Reputation
  • Sect missions, construction, debates, trials and contributions
  • Mohist Hill weekly package
    Mohist Hill disciples only — claim the construction and support package for your standing
  • Reach your Jade Fish target
    Through social activities
    Reward up to 20,000 Jade Fish
  • Bond activities
    Partnership, Discipleship, Sworn Cohort, Marriage and other bonds
  • Harmony Charm and relationship progress
    Up to the weekly limits relevant to your account
    Reward 2,000 Harmony Charm

Weekly caps

Every cap here CONFIRMED IN-GAME against the Version 2.0 tooltips, Aug 7 2026. Battle Pass EXP is the odd one out: unused weekly cap rolls forward, so a skipped week is not lost. Worth reviewing weekly even when you do not intend to cap the currency.

  • Battle Pass EXP
    Weekly cap 6,000 — unused cap carries over week to week: an untouched pass read 18,000 three weeks into the season
  • Sect Reputation
    Weekly cap 1,200
  • Sin Leaf
    Weekly cap 2,000
  • Jade Fish
    Weekly cap 20,000
  • Guild Treasure Tokens
    Weekly cap 2,500
  • Harmony Charm
    Weekly cap 2,000
  • Adventure Slip
    Weekly cap 1,000
  • Fourfold Coin / Bounty shop
    Confirmed uncapped — review the available stock instead

Weekly shops

  • Season Shop
    Priority development materials and limited weekly stock
  • Guild Red Gold Boutique
    Progression materials
  • Sect Shop
    Sect-exclusive materials, skills, cosmetics and equipment
  • Social shops
    Partnership, Discipleship, Sworn Cohort and related
  • Weapon challenge shop
    Weekly-limited enhancement stock
  • General merchants
    Regional limited-stock upgrade and crafting materials
  • Howling Ore: Mirage
    Restocks Monday 05:00 UTC+8, with the normal weekly reset. Unpurchased allowance can carry forward per the Version 2.0 overview, so check the stored limit before buying immediately

Commerce schedule

This one is day-specific rather than "any time this week" — the buy and sell windows do not overlap.

  • Buy Kaifeng merchant commodities
    Saturday and Sunday
  • Sell commodities in another player's world
    Wednesday onward, to the appropriate merchant
  • Compare prices across several worlds before selling
    Available trade goods rotate weekly, while individual prices can move daily

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