Games / Torchlight: Infinite

Torchlight: Infinite — SS13: Afterlight

SS13: Afterlight · Jul 17, 2026 – end pending verification

Season active

Afterlight launched July 16, 2026 at 7:00 PM PDT (July 17, 02:00 UTC). Its seasonal mechanic is Vigil — start one at a Nameless Coffin in the Netherrealm, escort the Guiding Lantern, and kill Wraiths faster to make them spawn faster and raise the rewards. The season also brings Nether King's Divinity, Divine Ascent, Tide Whisper Selena's Dance of the Deep, and reworked Terra skills. Lunaria is now core content, Renewed Memory is permanent in streamlined form, and Dream Interpretation has been retired.

The routeSeason Progression168 stepsJump to it ↓

The season in one sentence

Take a seasonal character through the campaign into the Netherrealm, climb the Timemarks by beating Plane Watchers, break the Traveler gates at TM7 and TM8 to unlock Profound and then Deep Space, and scale Afterlight's Vigil alongside Nether King's Divinity and Divine Ascent until the Path of Progression and the Challenge Path are done.

Fast routePhases 0–2 are sequential and worth doing in order. From the Netherrealm onward the Timemarks are a ladder but everything else runs in parallel — Afterlight scaling, Divinity, Pactspirits, crafting and the Challenge Path all advance around whichever farm suits your build. The two Traveler fights, at TM7 and TM8, are the real gates.

Season completion milestones

The large checkpoints, in the order they usually fall. Each corresponds to a block of the route below rather than to a date.

  1. CampaignChapters 1–3 cleared, Core Talent active, first Pact signed, Netherrealm entered
  2. Early NetherrealmPlane Watchers through Timemark 4, ~100% resistance benchmark, 10 Confusion Cards
  3. Mid NetherrealmTimemark 7 Plane Watcher, both Hero Memory slots, Supreme Showdown started, Level 90
  4. First gateTraveler defeated at Timemark 7, Compasses in use, ~200% resistance
  5. Timemark 8TM8-2 Plane Watcher, three-Compass farming, Supreme Showdown 10, Level 93
  6. Second gateTraveler defeated at Timemark 8, Profound unlocked, four-Compass farming, Level 96
  7. Deep SpaceDeep Space unlocked and farmed, Level 100, Supreme Showdown 18, Trial of Divinity 30, Supreme Crown
  8. Challenge PathAll 36 Challenge objectives — Great Void Difficulty 3, Path of the Brave 45, Boss Conquest 3,000, Divine Ascent 25

Tick the route off as you go. This game has no daily or weekly reset, so progress stands until the season ends, and starts fresh when the next one begins. Season dates and past seasons live on the seasons page.

Season Progression

Verified for SS13 — Afterlight✓ Verified in-game
Sections
Season Progression168
Phase 0 — Season start0 / 13

Create the seasonal character and settle the build before the campaign. Afterlight adds Tide Whisper Selena's Dance of the Deep Hero Trait and reworked Terra skills.

  • Create an SS13 Afterlight season character
  • Choose your mode
    Standard seasonal play, Solo Self-Found, or Hardcore once that server opens on August 20
  • Select your Hero and Hero Trait
  • Establish your primary damage skill and equip its Support Skills
  • Set up Passive Skills
  • Begin investing Talent Points toward the build
  • Unlock and select your first Core Talent
  • Equip Pactspirits and begin progressing Pact Nodes
  • Prioritise movement speed while levelling
    The single biggest quality-of-life stat through the campaign
  • Keep weapons and offensive gear current with your level
  • Start building elemental defences as campaign difficulty rises
  • Claim the SS13 login and event rewards
    Daily logins give a Legendary Battle Pactspirit Selection Pack, and from the second week a 10x Battle Pactspirit draw
  • capstoneEnter Chapter 1 with a build direction and a working skill setup
Phase 1 — Campaign0 / 21

Three chapters, each with Treasure Troves and a Path of Progression tier. Clearing Chapter 3 leads directly into the Netherrealm.

  • Clear Chapter 1
  • Equip gear in all seven primary equipment slots
  • Clear Treasure Trove: New Ear Hills
  • Activate your first Core Talent
  • Clear Treasure Trove: Nectar Valley
  • Sign a Pact with at least one Pactspirit
  • Clear Chapter 2
  • Activate two middle-ring Pact Nodes
  • Clear Treasure Trove: Dawn Avenue
  • Reach roughly Level 35
  • Clear Treasure Trove: Sanctuary of Solitude
  • Obtain Rare gear with at least a T7 affix
  • Clear Chapter 3
  • Obtain Rare gear with at least a T6 affix
  • Clear Treasure Trove: Silver Sands' End
  • Unlock the first Hero Memory slot
  • Clear Treasure Trove: Hall of Grandiosity
  • Reach roughly Level 50
  • Finalise your primary skill and support configuration
  • Replace obvious low-level equipment and shore up elemental resistances
  • capstoneEnter the Netherrealm
Phase 2 — Early Netherrealm (TM1–TM4)0 / 20

The Netherrealm is the mapping endgame. The loop from here: run stages → collect Beacons and Resonance → improve the Netherrealm → beat the Plane Watcher → advance a Timemark. DPS and resistance figures are the in-game Path's own benchmarks and are approximate.

  • Defeat the Timemark 1 Plane Watcher
  • Obtain at least 5 Netherrealm Beacons and a Netherrealm Resonance
  • Complete a Confusion Card
  • Activate a Star Talent
  • Learn the Trade House and list an item for sale
  • Defeat the Timemark 2 Plane Watcher
  • Reach roughly 40,000 Training Dummy DPS
  • Reset a Netherrealm affix
  • Complete at least 3 Confusion Cards
  • Reach the ~60% resistance benchmark and roughly Level 69
  • Defeat the Timemark 3 Plane Watcher
  • Learn to exchange Resonances for Beacons, and modify affixes with Resonance
  • Activate a Medium Netherrealm Talent node
  • Reach the ~80% resistance benchmark and roughly Level 74
  • Defeat the Timemark 4 Plane Watcher
  • Reach roughly 200,000 Training Dummy DPS
  • Clear a fully-affixed Timemark 4+ stage
  • Reach 10 completed Confusion Cards
  • Reach the ~100% resistance benchmark and roughly Level 79
  • capstoneStart optimising Netherrealm farming rather than just clearing stages
Phase 3 — Mid Netherrealm (TM5–TM7)0 / 17

Where a levelling build becomes an endgame build. Stop relying on drops and start crafting.

  • Defeat the Timemark 5 Plane Watcher and clear a fully-affixed TM5+ stage
  • Obtain a Fluorescent Memory
  • Unlock the second Hero Memory slot
  • Reach 15 Confusion Card completions
  • Begin Supreme Showdown and clear Level 1
  • Replace your temporary campaign equipment
  • Establish your key build-enabling Legendary items
  • Start optimising Divinity Slates
  • Defeat the Timemark 6 Plane Watcher and clear a fully-affixed TM6+ stage
  • Exchange a complete Fluorescent Memory set
  • Reach Level 80 and roughly 2 million Training Dummy DPS
  • Clear Supreme Showdown Level 2
  • Defeat the Timemark 7 Plane Watcher
  • Reach roughly 6 million Training Dummy DPS
  • Run the Netherrealm with a Drop Pactspirit
  • Reach the ~160% resistance benchmark and Level 90
  • capstoneReach TM7 with a complete Talent setup, working Hero Memories, a Divinity Slate setup and stable defences
Phase 4 — Advanced Netherrealm & the first Traveler0 / 12

The first real gearing wall. The Traveler at Timemark 7 is a genuine gate rather than a step.

  • Defeat the TM7-1 Plane Watcher and farm fully-affixed TM7-1+ stages
  • Start running three Drop Pactspirits when practical
  • Activate at least three Netherrealm Talents
  • Reach roughly 20 million Training Dummy DPS
  • Defeat the TM7-2 Plane Watcher and farm fully-affixed TM7-2 stages
  • Reach roughly 60 million Training Dummy DPS
  • Improve survivability enough to farm TM7-2 consistently
  • gateDefeat the Traveler at Timemark 7
  • Reach roughly 200 million Training Dummy DPS
  • Start adding Compasses to Netherrealm stages, and complete a TM7-2+ stage with one
  • Reach the ~200% resistance benchmark
  • capstoneStop treating every drop as an upgrade and farm deliberately instead
    Build-defining Legendaries, crafted Rares, Hero Memories, Divinity Slates, Pactspirits, Netherrealm Talents and currency — not everything that lands
Phase 5 — Timemark 80 / 11

Ordinary mapping becomes serious optimisation. Start measuring profit per run rather than clears per hour.

  • Defeat the TM8 Plane Watcher and farm fully-affixed TM8 stages
  • Corrode at least one Legendary item
  • Reach Level 91 and Supreme Showdown Level 7
  • Clear Path of the Brave Floor 10
  • Begin scaling the Afterlight mechanic aggressively
  • Optimise your Compass combinations and start evaluating profit per run
  • Defeat the TM8-1 Plane Watcher and complete TM8-1+ with two Compasses
  • Reach roughly 1.2 billion Training Dummy DPS, the ~220% resistance benchmark and Level 92
  • Defeat the TM8-2 Plane Watcher and farm TM8-2+ with two Compasses
  • Reach roughly 5 billion Training Dummy DPS, Supreme Showdown Level 10 and Level 93
  • capstoneComplete a Timemark 8+ stage with three Compasses
Phase 6 — Traveler TM8 & Profound0 / 11

The second gate, and the entry to high-end farming.

  • gateDefeat the Traveler at Timemark 8
  • Reach roughly 10 billion Training Dummy DPS and the ~240% resistance benchmark
  • Farm fully-affixed TM8-2+ and TM8+ with three Compasses
  • Unlock Profound Difficulty
  • Complete Profound Timemark 8 stages
  • Complete the 50 Profound TM8 run milestone
  • Complete a fully-affixed Profound TM8 ten times
  • Begin four-Compass farming and complete Profound TM8+ with four
  • Reach roughly 30 billion Training Dummy DPS and Level 96
  • Develop Nether King's Divinity and maximise your relevant Netherrealm Talents
  • capstoneUnlock Deep Space
Phase 7 — Deep Space0 / 8

The final tier of the current Path of Progression. It ends at Level 100, Supreme Showdown 18 and Trial of Divinity 30.

  • Clear Deep Space stages
  • Complete 50 Deep Space stages
  • Run Deep Space with four Compasses, and complete the 20-run four-Compass milestone
  • Progress toward roughly 700 billion Training Dummy DPS
  • Reach Supreme Showdown Floor 18
  • Reach Trial of Divinity Level 30
  • Reach Level 100
  • capstoneComplete the final Path of Progression tier and claim the Supreme Crown
Phase 8 — Challenge Path0 / 6

A second, separate progression track of 36 objectives across six tiers, for endgame challenges. Finishing the Path of Progression does not finish the season.

  • Challenge Tier 10 / 6
  • Challenge Tier 20 / 6
  • Challenge Tier 30 / 6
  • Challenge Tier 40 / 6
  • Challenge Tier 50 / 6
  • capstoneChallenge Tier 6 — the final tier0 / 6
Phase 9 — Season mastery0 / 7

There is no single finish line. Everything here is optional mastery — pick what matters to you.

  • Acquire your final build-defining Legendaries and craft high-end Rares
  • Corrode your appropriate endgame equipment
  • Finish your Hero Memory, Divinity Slate and Pactspirit setups
  • Establish a preferred Deep Space farming strategy and optimise loot against investment
  • Reach Boss Conquest Tier 3,000 and Trial of Divinity Level 50+
  • Clear Path of the Brave Floor 45+
  • optionalPush Divine Ascent, First Clear or Infinity rankings if you want to compete
Afterlight — the Vigil mechanic0 / 11

SS13's seasonal mechanic. Interact with a Nameless Coffin in the Netherrealm to begin a Vigil; a Guiding Lantern escorts the procession and attracts Wraiths. Killing faster makes them spawn faster and raises the rewards. Noble Coffins and Vigil Anomalies create harder or modified encounters.

  • Find a Nameless Coffin and start your first Vigil
  • Escort the Vigil procession and defeat the Wraith waves
  • Learn to maximise kills within the available time
    Faster kills accelerate the spawns, which is the whole scaling lever
  • Encounter reward monsters and special coffins
  • Complete a Noble Coffin encounter
  • Experience the different Vigil Anomalies
  • Unlock and use the Usher Mortuary
  • Awaken Afterlight Relics and experiment with combinations
  • Run Afterlight encounters at higher Timemarks
  • Scale Afterlight farming through TM8, Profound and Deep Space
  • capstoneTarget the SS13-specific drops and optimise the mechanic for currency per hour
Nether King's Divinity0 / 7

New in SS13. A layer on top of Divinity Slates that interacts with surrounding slates — strengthening affixes, projecting them, and unlocking exclusive effects based on positioning.

  • Unlock access to Divinity Slates and begin collecting useful ones
  • Obtain the Nether King's Divinity components and install it
  • Learn the adjacency and non-adjacency interactions
  • Test slate placement and build around useful projected affixes
  • Improve the relevant Divine Remnants
  • Optimise Judgment, Contamination and Banishment interactions where relevant
  • capstoneSettle a final endgame Divinity configuration
Divine Ascent0 / 4

New in SS13. Short timed climbs — roughly three minutes each against enemies, bosses and random events, with First Clear and Infinity rankings. The Challenge Path requires levels 7, 12, 14, 17, 19 and 25.

  • Unlock Divine Ascent
  • Clear the Challenge Path's Divine Ascent levels0 / 6
  • optionalPush beyond the progression requirements
  • optionalCompete on the First Clear or Infinity rankings
Character systems0 / 8

These advance in parallel with the Timemarks rather than in sequence — worth a periodic look rather than a fixed point in the route.

  • Unlock your Core Talents and Star Talents
  • Respec inefficient levelling nodes and settle the endgame Talent allocation
  • Optimise your skill links and support combinations
  • Obtain the build-specific high-end supports your build wants
  • Collect Fluorescent Memories and exchange Memory sets
  • Equip and upgrade build-relevant Hero Memories
  • Build a combat Pactspirit configuration
  • Acquire useful Drop Pactspirits and work toward three-Drop-Pactspirit farming
Crafting & gear0 / 6

Renewed Memory is now permanent in streamlined form; Dream Interpretation has been retired in favour of a reworked gear affix experience.

  • Transition off levelling gear into T7 then T6 Rare equipment
  • Start targeted crafting rather than relying on drops
  • Acquire your build-defining Legendaries and improve affix tiers
  • Use Renewed Memory where appropriate
  • Corrode suitable Legendary equipment
    Corrosion is a commitment — be sure the item is one you intend to keep
  • Finish your endgame equipment set
Netherrealm investment0 / 6

The systems that turn map clearing into a farming strategy. Compass count is the clearest measure of progress here — one through four.

  • Unlock Netherrealm Talents and activate Medium nodes
  • Reach at least three active Netherrealm Talents
  • Learn Confusion Cards, and Resonance and Beacon management
  • Learn the stage affixes and Compass modifiers
  • Progress from one-Compass to four-Compass farming
  • capstoneDevelop a specialised farming strategy and optimise profit per map