Games / Neverwinter

Neverwinter checklist

Recurring tasks only — daily, weekly and monthly. Sections start expanded; collapse the ones you don't need. One-time tasks for the current patch live on the  unlocks page.

Global
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Checklist

Verified for Module 33 — Biting Cold✓ Verified in-game
Sections
Daily17

Account-wide

These are the caps that actually matter across the whole account. Everything rolls at 10:00 UTC.

  • account capRefine your Rough Astral Diamonds
    Up to 100,000 Rough Astral Diamonds per account per day convert into spendable Astral Diamonds. Unrefined RAD keeps accumulating, but the daily conversion cap does not — a skipped day is conversion capacity you never get back
    Reward Astral Diamonds
  • Clear your Random Queue daily bonuses
    Each eligible Random Queue carries a Daily Clear Bonus — typically Random Skirmish, Random Dungeon, Random Advanced Dungeon and Random Trial, depending on item level and unlocks. Composition and rewards change between modules, so read the Queues → Random Queue panel for today's values
    Reward Rough Astral Diamonds, seals
  • Complete Reaper's Challenge
    One rotating high-difficulty dungeon or trial per day, with modifiers such as restricted consumables. Endgame characters only
    Reward Reaper's Challenge currency

Per character

Invocation is character-based rather than account-based, which is what makes an alt routine worth having at all.

  • Invoke up to 6 times
    Six per character per day, at a campfire, altar or valid invocation item. Rolls with the normal daily cycle. Worth doing on every alt you keep — this is the main reason to log them in
    Reward Invocation rewards and currency

VIP

Only if VIP is active. A 30-day VIP pack is a subscription DURATION, not a monthly cycle — stacking packs simply extends the end date, which is why none of this sits in a monthly bucket.

  • VIP onlyClaim your free daily Enchanted Key
    Reward Enchanted Key
  • VIP onlyClaim your other VIP daily benefits
    Reroll tokens and other conveniences, depending on VIP rank

Stronghold

Guild members only, and availability depends on your guild's buildings and progression.

  • Run Stronghold Heroic Encounters for Influence
    Up to 400 Influence per character per day, historically spread over the first five qualifying HEs
    Reward Influence for the guild coffer
  • Complete the Stronghold Builder daily quests
    Reward Heroic Shards of Power, Stronghold resources
  • Complete the Master of Coin support quest
    Rotating campaign-support quests
    Reward Vouchers and guild resources
  • Complete the Stronghold Cleric dungeon/skirmish quests
    Reward Dungeoneer's Shards
  • Complete the first qualifying Major Stronghold HE
    Reward Heroic Shards

Arena & campaigns

Neverwinter has roughly two dozen campaigns and most players are done with most of them. Rather than list every one, this is the rule: run repeatables in whichever campaigns you are still progressing. Currently that spans Dread Ring, Icewind Dale, Storm King's Thunder, Cloaked Ascendancy, Chult and Omu, Ravenloft, Avernus and Vallenhas, Path of the Fallen, Sharandar, Dragonbone Vale, Northdark Reaches, Menzoberranzan, Demonweb Pits, Spelljammer, Wildspace, Mountain of Flame, As Above So Below, Red Harvest I and II, and Biting Cold.

  • Complete the Slaughterhouse Arena daily
    Defeat 100 critters in the PvE Arena. Separate from the weekly boss objective
    Reward Arena rewards
  • Run campaign dailies and repeatables you still need
    Only for campaigns whose currency, keys, boons, gear or collections you still want. Newer campaigns mix repeatables with a weekly cap rather than a strict once-per-day limit, so the campaign window is the authority
    Reward Campaign currency
  • legacy, optionalRun your Master Expeditions
    Three per day once unlocked. Legacy Undermountain content — optional unless you are chasing its rewards, gear or collectibles

Monoliths of Madness — event dailies

The event runs 12 weeks in four three-week phases, and ONE of four zones is the mainstage each week — Menzoberranzan, Northdark Reaches, Narbondellyn or Dragonbone Vale. Your character is DOWNSCALED while a zone is active, so gear does not carry you through it. Cryptic names daily and weekly challenges but does not list them individually, so these are written by objective type rather than by challenge name.

  • Complete the day’s Monoliths of Madness challenges in the active zone
    Objectives rotate across Heroic Encounters, defeating enemies, defeating Named Encounters, purifying corrupted altars and earning points. Progress counts toward both your own Campaign and the server-wide bar.
    Reward Shards of Madness
  • Check for Maxare’xek the Mad and kill it if it is up
    The roaming World Boss surfaces every few hours rather than on a reset, so this is a look-and-see rather than a guaranteed daily. Killing it grants a one-hour buff that increases your damage within the zone — so kill it BEFORE doing the rest of the day’s objectives, not after.
    Reward Shards of Madness, and a 1-hour zone damage buff
  • Farm Lesser and Greater Abyssal Lures from zone enemies
    Every enemy in the active zone can drop a Lesser Abyssal Lure. Three activate the first corrupted altar; purifying it yields a Greater Abyssal Lure, and three of those open the second.
    Reward Abyssal Lures
Weekly11

Legacy Campaign Challenges

  • Take Sybella Artis's weekly Legacy Campaign quests
    Rotating objectives across the older campaigns. One of the few weeklies worth doing regardless of which campaigns you have finished
    Reward 5 Heroes Medallions per completed quest

Campaign Weekly Hauls

⚠️ Biting Cold has NO weekly haul. Cryptic's patch notes state that Named Encounters now drop Reghed Baugr and "the weekly haul for it has been removed" — do not add one. For every OTHER unfinished campaign, open its campaign window once a week and check whether its haul is complete.

  • Check each unfinished campaign's Weekly Haul
    The haul is the cap that gates campaign progression, so it is the thing to check rather than individual quests. Applies to Chult and Omu, Ravenloft, Avernus, Dragonbone Vale, Sharandar, Northdark Reaches, Menzoberranzan, Spelljammer, Red Harvest and the rest — but NOT Biting Cold
    Reward Campaign currency
  • optionalRun the legacy standalone weeklies you still want
    Dread Ring, Icewind Dale, Storm King's Thunder, Maze Engine, Vallenhas and campaign-specific hunt or instance weeklies. Optional once that campaign's rewards no longer matter to you

Arena & Stronghold

  • Complete the Slaughterhouse Arena weekly
    Defeat 25 bosses in the PvE Arena. The daily is 100 critters — different objective, same arena
    Reward Arena rewards
  • Complete Stronghold Marauders for the first time this week
    The first successful participation each week grants an additional 600 Influence. Later runs still give guild resources but not that bonus
    Reward 600 bonus Influence
  • Complete your guild or alliance weekly objectives
  • Donate accumulated vouchers and resources to the Guild Coffer
    Check your guild's current building and resource priorities first

Seals

Seal currencies and vendor tiers change with every module, so the name and number here are deliberately not hard-coded — the in-game currency tooltip is the authority.

  • Cap the current Greater Seal currency
    Only if you still need Seal gear. The current-tier Seal uses a weekly acquisition cap — check the in-game currency tooltip for today's name and limit rather than trusting any written figure
    Reward Seal gear

Monoliths of Madness — event weeklies

The active zone rotates WEEKLY, so a week missed is a zone missed rather than a day’s progress lost.

  • Complete the week’s Monoliths of Madness challenges
    Feeds both individual Campaign progress and the server-wide Nightmare Progression bar.
    Reward Shards of Madness, Campaign progress
  • Purify both corrupted altars in the active zone
    ⚠️ THE HIGHEST SOURCE OF SHARDS, and best done in a group — Cryptic states purifying with multiple players is the strongest way to advance the server-wide bar. Two altars per zone: three Lesser Abyssal Lures open the first, three Greater open the second. You must defeat whatever the altar summons.
    Reward Shards of Madness — the largest single source

Vault of Piety — new in Monoliths of Madness

Unrelated to the event zones, but added in the same update and genuinely weekly.

  • Buy the Coffer of Celestial Insignias
    Vault of Piety → Celestial Synergy tab. ONCE PER ACCOUNT PER WEEK for 11 Celestial Coins — account-wide, not per character, so buying it on an alt spends the same weekly allowance.
    Reward Guaranteed 50 Insignia Powder, plus a further drop

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