Games / Dragon's Dogma 2 / Progression Guides

Dragon's Dogma 2 — Quest Tracker

Every main and side quest from Gaoled Awakening to Norgan, grouped by the point of no return that closes them, plus the 12 Lost Rites trials.

arpg✓ Verified in-gameDark Arisen — Title Update 4Progress is permanent — no reset121 steps · 7 missable

What this guide is

A tick-list of every quest in the game, separate from the Progression Route. Where the route tells you what order to play in, this tells you what you have not done yet.

The game never formally sorts its quests, so they are grouped here by the main quest that closes them: Feast of Deception, A New Godsway, The Guardian Gigantus and finally the true ending, which moves the save into the Unmoored World. Anything in a section is safest done before that section's last main quest.

Dark Arisen's Norgan quests and its 12 Lost Rites trials are listed last and need the paid expansion.

Tags you'll see on steps

These appear beside individual steps in the walkthrough.

missableLost permanently once the section's point of no return starts.
timedRuns on an in-game timer and fails if you wait too long. Since Title Update 3.1 these show an hourglass on the quest notification.
no-returnStarting this main quest locks out earlier content.

Wording used in the steps

Shorthand in the step text, not tags.

Two guides, two trackersTicks here are saved separately from the Progression Route, so completing a quest in one does not tick it in the other.
Timed questsA quest with the hourglass keeps counting while you rest. Clear those first whenever one appears.

Walkthrough

Verified for Dark Arisen — Title Update 4✓ Verified in-game
Sections
Vermund — before Feast of Deception44

The first stretch, up to the coronation. Take and finish the Vermund side quests here before you start Feast of Deception: the five marked missable are lost the moment it begins, and the rest only get harder to fit in later.

Main quests0 / 11
  • Gaoled Awakening
  • Tale’s Beginning
  • In Dragon’s Wake
  • Seat of the Sovran
  • Monster Culling
  • Disa’s Plot
  • The Caged Magistrate
  • The Stolen Throne
  • The Nameless Village
  • An Unsettling Encounter
  • no-returnFeast of Deception
    Starting it locks out the side quests marked missable above it.
Side quests0 / 33
  • A Beggar’s Tale
  • A Case of Sculptor’s Block
    Can be picked up early, but cannot be completed until you gain access to Battahl later.
  • A Magisterial Amenity
    Unlocks a few days after The Caged Magistrate is complete.
  • timedA Place to Call Home
  • timedA Trial of Archery
    Unlocks after Gift of the Bow.
  • timedBeren’s Final Lesson
    Unlocks after Claw Them Into Shape.
  • missableBrothers Brave and Timid
    Lost once Feast of Deception starts. Also on an in-game timer.
  • Claw Them Into Shape
    Opens partway through In Dragon’s Wake.
  • Gift of the Bow
  • timedHome Is Where the Hearth Is
    Requires An Unsettling Encounter completed, plus Readvent of Calamity and Trouble on the Cape.
  • House of the Blue Sunbright
    Unlocks after The Gift of Giving.
  • missableMasked Correspondence
    Unlocks after The Ornate Box is completed. Lost once Feast of Deception starts.
  • Medicament Predicament
  • missableNesting Troubles
    Lost once Feast of Deception starts.
  • One-Eyed Interloper
    Opens once In Dragon’s Wake has started.
  • Ordeals of a New Recruit
    Unlocks after Tale’s Beginning.
  • timedOxcart Courier
  • timedPrey for the Pack
  • missableReadvent of Calamity
    Unlocks after Seat of the Sovran, once Scaly Invaders is under way. Lost once Feast of Deception starts. Also on an in-game timer.
  • timedSaint of the Slums
  • Scaly Invaders
  • timedSpellbound
  • The Ailing Arborheart
    Unlocks after A Trial of Archery, but cannot be completed until you gain access to Battahl later.
  • timedThe Arisen’s Shadow
    Unlocks after any one of Captain Brant’s first three quests: Monster Culling, Disa’s Plot or The Caged Magistrate.
  • The Gift of Giving
  • The Heel of History
  • The Ornate Box
    Unlocks after Seat of the Sovran.
  • The Provisioner’s Plight
    Unlocks after In Dragon’s Wake, at Borderwatch Outpost.
  • The Sorcerer’s Appraisal
  • timedTill Death Do Us Part
  • timedTolled to Rest
  • timedTrouble on the Cape
    Unlocks after Scaly Invaders, once Readvent of Calamity is under way.
  • missableVocation Frustration
    Lost once Feast of Deception starts.
Battahl — before A New Godsway6

The road into Battahl. Its two early side quests are lost once A New Godsway starts.

Main quests0 / 4
  • Nation of the Lambent Flame
  • Flickering Shadows
  • Convergence
  • no-returnA New Godsway
    Starting it locks out the two side quests below.
Side quests0 / 2
  • missableTensions on the Highroad
    Unlocks after Welcome to Battahl. Lost once A New Godsway starts.
  • missableWelcome to Battahl
    Lost once A New Godsway starts.
Vermund & Battahl — before The Guardian Gigantus22

Everything still open in both nations. Finish these before you start The Guardian Gigantus, and the base-game side quests before choosing the true ending in Legacy: the Unmoored World locks the rest of the base game for this playthrough.

Main quests0 / 2
  • no-returnThe Guardian Gigantus
    Finish the side quests in this section before starting it.
  • no-returnLegacy
    Taking the true ending moves the save into the Unmoored World for good.
Side quests — Vermund0 / 8
  • A Game of Wits
  • timedA Noble Exchange
    Opens at the masquerade ball in Feast of Deception.
  • A Veil of Gossamer Clouds
    Unlocks after Feast of Deception.
  • Dulled Steel, Cold Forge
    Unlocks the morning after you attend the first masquerade — the event that also completes Masked Correspondence and The Stolen Throne — but cannot be completed until you gain access to Battahl.
  • timedEvery Rose Has Its Thorn
  • Hunt for the Jadeite Orb
  • Mercy Among Thieves
  • timedOut of the Forest, Into the Forge
    Unlocks after The Ailing Arborheart.
Side quests — Battahl0 / 12
  • A Candle in the Storm
    Unlocks after Shadowed Prayers.
  • timedCrossing in Shadow
    Unlocks after A Candle in the Storm, and needs your Vernworth house from A Place to Call Home. Vera calls at the house at night.
  • timedA Poisonous Proposal
    Unlocks after Nation of the Lambent Flame.
  • timedClash and Conclusion
    Needs Tensions on the Highroad complete. Triggers on the climb up Moonglint Tower, between The Guardian Gigantus and Legacy.
  • timedOff the Pilfered Path
    Unlocks after Mercy Among Thieves.
  • Put a Spring in Thy Step
  • timedShadowed Prayers
    Opens partway through Nation of the Lambent Flame.
  • Short-Sighted Ambition
    Unlocks after Nation of the Lambent Flame.
  • timedSteeled Resolve, Blazing Forge
    Unlocks after Dulled Steel, Cold Forge.
  • timedThe Phantom Oxcart
    Unlocks after Nation of the Lambent Flame.
  • The Sotted Sage
  • Twixt a Rock and a Hard Place
The Unmoored World9

After the true ending. The world runs on a clock here, so take the side quests as soon as they appear.

Main quests0 / 4
  • Dreams Apart
  • A Scholarly Pursuit
  • Halls of the First Dawn
  • When Wills Collide
Side quests0 / 5
  • timedCivil Unrest
    Opens partway through Halls of the First Dawn.
  • Shepherd of the Pawns
    Opens once Halls of the First Dawn has started.
  • The Importance of Aiding Ernesto
    Opens once Halls of the First Dawn has started.
  • The Regentkin’s Resolve
    Opens once Halls of the First Dawn has started.
  • Wandering Roots
    Opens once Halls of the First Dawn has started, and needs The Ailing Arborheart and Out of the Forest, Into the Forge complete.
Dark Arisen — Norgan27

The paid Dark Arisen expansion, released October 9 2026, set in the northern region of Norgan.

Main quests0 / 9
  • Chilling Tidings
  • Rumbles in the North
  • Seeking the Sage
  • Sealed History
  • The Castle in the Ice
  • Soul Searching
  • Where There’s a Will, There’s a Way
  • Reunion
  • Into Rancor
Side quests0 / 18
  • A Direwolf Delicacy
    Unlocks after In for a Hare, In for a Hound.
  • A Howl in the Dark
    Unlocks after The Castle in the Ice.
  • A Keepsake for your Sake
  • Bout of Passage
    Unlocks after When the Culling Gets Tough.
  • timedFlight in the Night
    Unlocks after Oh, to be in Vermund and Sealed History.
  • Hal’s Treasure Hunt
    Unlocks after Village Defense.
  • Hammer and Tongs
    Unlocks after Chilling Tidings.
  • In for a Hare, In for a Hound
    Unlocks after Chilling Tidings.
  • Oh, to be in Vermund
    Unlocks after Rumbles in the North.
  • Quilt Me Down a Feather
    Unlocks after The Stranger in the Snowfield.
  • Reaching the Far Shore
    Unlocks after Rumbles in the North.
  • Relics of the Past
    Unlocks after Chilling Tidings.
  • Sticks and Stones
    Opens once Seeking the Sage has started and you have the Spirit Compass.
  • The Snatching Beast
    Unlocks after Rumbles in the North.
  • The Stranger in the Snowfield
    Unlocks after The Truant Soldier.
  • The Truant Soldier
    Unlocks after Rumbles in the North.
  • Village Defense
    Unlocks after Chilling Tidings.
  • When the Culling Gets Tough
    Unlocks after Seeking the Sage.
Dark Arisen — Lost Rites13

Twelve trial dungeons added by Dark Arisen across the original map, separate from Norgan. Each trial pays unique rewards on its first clear and can be repeated for different rewards. Its entry condition stops applying once you have cleared it once.

Vermund & Battahl0 / 10

Devilkin Hollow comes first: clearing it gives the Proving Ground Compass, which marks the other trials on the map.

  • Take the Lost Rites quest
    From Captain Brant at the Vernworth inn at night: ask him about the uncovered ruins.
  • Devilkin Hollow
    Vermund. No entry conditions. Clearing it gives the Proving Ground Compass.
  • Daemons’ Corral
    Vermund. No entry conditions, but the final room needs the Empowered Godsbane Blade.
  • Sunken Spire
    Vermund. No entry conditions.
  • Interminable Corridor
    Vermund. Every party member must have a Weight Carried status of Very Light.
  • Shrouded Warren
    Battahl. Only your main pawn may enter; other pawns wait at the entrance. The reward room needs the Empowered Godsbane Blade.
  • Embersand Mine
    Battahl. No grimoires or enchanted weapons, and no weapon skills that grant fire, ice, lightning or holy archmagicks.
  • Precipitous Catacombs
    Battahl. The Arisen must be an Archer or Magick Archer.
  • Mired Conduit
    Battahl. Needs four or more Lost Rites trials cleared. Its cave opens once Mercy Among Thieves is complete.
  • Wyrmsblood Arena
    Battahl. The Arisen may have only two weapon skills set.
Unmoored World0 / 3

Three more trials appear on the map once you are in the Unmoored World. All need the Empowered Godsbane Blade.

  • Molten Gauntlet
    Requires the Empowered Godsbane Blade.
  • Seafloor Sepulcher
    Requires the Empowered Godsbane Blade. The only trial that gives Ephemeral Keys, which open the sealed chests holding the Ephemeral Key weapons. Repeat clears give up to three keys in total.
  • Final Proving Ground
    Clear Molten Gauntlet and Seafloor Sepulcher first.