Games / Dragon's Dogma 2 / Progression Guides
Dragon's Dogma 2 — Quest Tracker
Every main and side quest from Gaoled Awakening to Norgan, grouped by the point of no return that closes them, plus the 12 Lost Rites trials.
What this guide is
A tick-list of every quest in the game, separate from the Progression Route. Where the route tells you what order to play in, this tells you what you have not done yet.
The game never formally sorts its quests, so they are grouped here by the main quest that closes them: Feast of Deception, A New Godsway, The Guardian Gigantus and finally the true ending, which moves the save into the Unmoored World. Anything in a section is safest done before that section's last main quest.
Dark Arisen's Norgan quests and its 12 Lost Rites trials are listed last and need the paid expansion.
Tags you'll see on steps
These appear beside individual steps in the walkthrough.
Wording used in the steps
Shorthand in the step text, not tags.
Walkthrough
Verified for Dark Arisen — Title Update 4✓ Verified in-gameVermund — before Feast of Deception44
The first stretch, up to the coronation. Take and finish the Vermund side quests here before you start Feast of Deception: the five marked missable are lost the moment it begins, and the rest only get harder to fit in later.
Main quests0 / 11
- Gaoled Awakening
- Tale’s Beginning
- In Dragon’s Wake
- Seat of the Sovran
- Monster Culling
- Disa’s Plot
- The Caged Magistrate
- The Stolen Throne
- The Nameless Village
- An Unsettling Encounter
- no-returnFeast of DeceptionStarting it locks out the side quests marked missable above it.
Side quests0 / 33
- A Beggar’s Tale
- A Case of Sculptor’s BlockCan be picked up early, but cannot be completed until you gain access to Battahl later.
- A Magisterial AmenityUnlocks a few days after The Caged Magistrate is complete.
- timedA Place to Call Home
- timedA Trial of ArcheryUnlocks after Gift of the Bow.
- timedBeren’s Final LessonUnlocks after Claw Them Into Shape.
- missableBrothers Brave and TimidLost once Feast of Deception starts. Also on an in-game timer.
- Claw Them Into ShapeOpens partway through In Dragon’s Wake.
- Gift of the Bow
- timedHome Is Where the Hearth IsRequires An Unsettling Encounter completed, plus Readvent of Calamity and Trouble on the Cape.
- House of the Blue SunbrightUnlocks after The Gift of Giving.
- missableMasked CorrespondenceUnlocks after The Ornate Box is completed. Lost once Feast of Deception starts.
- Medicament Predicament
- missableNesting TroublesLost once Feast of Deception starts.
- One-Eyed InterloperOpens once In Dragon’s Wake has started.
- Ordeals of a New RecruitUnlocks after Tale’s Beginning.
- timedOxcart Courier
- timedPrey for the Pack
- missableReadvent of CalamityUnlocks after Seat of the Sovran, once Scaly Invaders is under way. Lost once Feast of Deception starts. Also on an in-game timer.
- timedSaint of the Slums
- Scaly Invaders
- timedSpellbound
- The Ailing ArborheartUnlocks after A Trial of Archery, but cannot be completed until you gain access to Battahl later.
- timedThe Arisen’s ShadowUnlocks after any one of Captain Brant’s first three quests: Monster Culling, Disa’s Plot or The Caged Magistrate.
- The Gift of Giving
- The Heel of History
- The Ornate BoxUnlocks after Seat of the Sovran.
- The Provisioner’s PlightUnlocks after In Dragon’s Wake, at Borderwatch Outpost.
- The Sorcerer’s Appraisal
- timedTill Death Do Us Part
- timedTolled to Rest
- timedTrouble on the CapeUnlocks after Scaly Invaders, once Readvent of Calamity is under way.
- missableVocation FrustrationLost once Feast of Deception starts.
Battahl — before A New Godsway6
The road into Battahl. Its two early side quests are lost once A New Godsway starts.
Main quests0 / 4
- Nation of the Lambent Flame
- Flickering Shadows
- Convergence
- no-returnA New GodswayStarting it locks out the two side quests below.
Side quests0 / 2
- missableTensions on the HighroadUnlocks after Welcome to Battahl. Lost once A New Godsway starts.
- missableWelcome to BattahlLost once A New Godsway starts.
Vermund & Battahl — before The Guardian Gigantus22
Everything still open in both nations. Finish these before you start The Guardian Gigantus, and the base-game side quests before choosing the true ending in Legacy: the Unmoored World locks the rest of the base game for this playthrough.
Main quests0 / 2
- no-returnThe Guardian GigantusFinish the side quests in this section before starting it.
- no-returnLegacyTaking the true ending moves the save into the Unmoored World for good.
Side quests — Vermund0 / 8
- A Game of Wits
- timedA Noble ExchangeOpens at the masquerade ball in Feast of Deception.
- A Veil of Gossamer CloudsUnlocks after Feast of Deception.
- Dulled Steel, Cold ForgeUnlocks the morning after you attend the first masquerade — the event that also completes Masked Correspondence and The Stolen Throne — but cannot be completed until you gain access to Battahl.
- timedEvery Rose Has Its Thorn
- Hunt for the Jadeite Orb
- Mercy Among Thieves
- timedOut of the Forest, Into the ForgeUnlocks after The Ailing Arborheart.
Side quests — Battahl0 / 12
- A Candle in the StormUnlocks after Shadowed Prayers.
- timedCrossing in ShadowUnlocks after A Candle in the Storm, and needs your Vernworth house from A Place to Call Home. Vera calls at the house at night.
- timedA Poisonous ProposalUnlocks after Nation of the Lambent Flame.
- timedClash and ConclusionNeeds Tensions on the Highroad complete. Triggers on the climb up Moonglint Tower, between The Guardian Gigantus and Legacy.
- timedOff the Pilfered PathUnlocks after Mercy Among Thieves.
- Put a Spring in Thy Step
- timedShadowed PrayersOpens partway through Nation of the Lambent Flame.
- Short-Sighted AmbitionUnlocks after Nation of the Lambent Flame.
- timedSteeled Resolve, Blazing ForgeUnlocks after Dulled Steel, Cold Forge.
- timedThe Phantom OxcartUnlocks after Nation of the Lambent Flame.
- The Sotted Sage
- Twixt a Rock and a Hard Place
The Unmoored World9
After the true ending. The world runs on a clock here, so take the side quests as soon as they appear.
Main quests0 / 4
- Dreams Apart
- A Scholarly Pursuit
- Halls of the First Dawn
- When Wills Collide
Side quests0 / 5
- timedCivil UnrestOpens partway through Halls of the First Dawn.
- Shepherd of the PawnsOpens once Halls of the First Dawn has started.
- The Importance of Aiding ErnestoOpens once Halls of the First Dawn has started.
- The Regentkin’s ResolveOpens once Halls of the First Dawn has started.
- Wandering RootsOpens once Halls of the First Dawn has started, and needs The Ailing Arborheart and Out of the Forest, Into the Forge complete.
Dark Arisen — Norgan27
The paid Dark Arisen expansion, released October 9 2026, set in the northern region of Norgan.
Main quests0 / 9
- Chilling Tidings
- Rumbles in the North
- Seeking the Sage
- Sealed History
- The Castle in the Ice
- Soul Searching
- Where There’s a Will, There’s a Way
- Reunion
- Into Rancor
Side quests0 / 18
- A Direwolf DelicacyUnlocks after In for a Hare, In for a Hound.
- A Howl in the DarkUnlocks after The Castle in the Ice.
- A Keepsake for your Sake
- Bout of PassageUnlocks after When the Culling Gets Tough.
- timedFlight in the NightUnlocks after Oh, to be in Vermund and Sealed History.
- Hal’s Treasure HuntUnlocks after Village Defense.
- Hammer and TongsUnlocks after Chilling Tidings.
- In for a Hare, In for a HoundUnlocks after Chilling Tidings.
- Oh, to be in VermundUnlocks after Rumbles in the North.
- Quilt Me Down a FeatherUnlocks after The Stranger in the Snowfield.
- Reaching the Far ShoreUnlocks after Rumbles in the North.
- Relics of the PastUnlocks after Chilling Tidings.
- Sticks and StonesOpens once Seeking the Sage has started and you have the Spirit Compass.
- The Snatching BeastUnlocks after Rumbles in the North.
- The Stranger in the SnowfieldUnlocks after The Truant Soldier.
- The Truant SoldierUnlocks after Rumbles in the North.
- Village DefenseUnlocks after Chilling Tidings.
- When the Culling Gets ToughUnlocks after Seeking the Sage.
Dark Arisen — Lost Rites13
Twelve trial dungeons added by Dark Arisen across the original map, separate from Norgan. Each trial pays unique rewards on its first clear and can be repeated for different rewards. Its entry condition stops applying once you have cleared it once.
Vermund & Battahl0 / 10
Devilkin Hollow comes first: clearing it gives the Proving Ground Compass, which marks the other trials on the map.
- Take the Lost Rites questFrom Captain Brant at the Vernworth inn at night: ask him about the uncovered ruins.
- Devilkin HollowVermund. No entry conditions. Clearing it gives the Proving Ground Compass.
- Daemons’ CorralVermund. No entry conditions, but the final room needs the Empowered Godsbane Blade.
- Sunken SpireVermund. No entry conditions.
- Interminable CorridorVermund. Every party member must have a Weight Carried status of Very Light.
- Shrouded WarrenBattahl. Only your main pawn may enter; other pawns wait at the entrance. The reward room needs the Empowered Godsbane Blade.
- Embersand MineBattahl. No grimoires or enchanted weapons, and no weapon skills that grant fire, ice, lightning or holy archmagicks.
- Precipitous CatacombsBattahl. The Arisen must be an Archer or Magick Archer.
- Mired ConduitBattahl. Needs four or more Lost Rites trials cleared. Its cave opens once Mercy Among Thieves is complete.
- Wyrmsblood ArenaBattahl. The Arisen may have only two weapon skills set.
Unmoored World0 / 3
Three more trials appear on the map once you are in the Unmoored World. All need the Empowered Godsbane Blade.
- Molten GauntletRequires the Empowered Godsbane Blade.
- Seafloor SepulcherRequires the Empowered Godsbane Blade. The only trial that gives Ephemeral Keys, which open the sealed chests holding the Ephemeral Key weapons. Repeat clears give up to three keys in total.
- Final Proving GroundClear Molten Gauntlet and Seafloor Sepulcher first.