Arknights checklist
Recurring tasks only — daily, weekly and monthly. Sections start expanded; collapse the ones you don't need. One-time tasks for the current patch live on the unlocks page.
Checklist
Verified for 36.7.22 (Crossing)✓ Verified in-gameDaily19
Login and Sanity
Sanity is the whole economy of this game — it regenerates whether you spend it or not, so a capped bar is the only genuinely irrecoverable daily loss on this list. Everything else can be caught up; regenerated Sanity cannot.
- Claim your daily attendance rewardPlus any limited-time sign-in campaign running alongside it — check both, they are separate claimsReward Attendance calendar rewards
- prioritySpend Sanity before it capsEvent stages while an event is running; otherwise whatever your current bottleneck is — upgrade materials, chips, Skill Summaries, LMD, Battle Records or Elite materialsReward Whatever you are building toward
Daily Missions — a points target, not a list
⚠️ You need 24 Mission Points, not every objective. The board is a pool of progressive milestones and you take whichever you hit naturally. The full pool: clear any stage (1/2/4/6/8), defeat Main Story enemy leaders (1/3), defeat enemies (100/200/300/400/500), clear a stage with a Support Unit (1), upgrade an Operator (1), collect Credit (1), buy from the Credit Store (1), complete Recruitment (1/3), Base Trust interactions (5/10), collect Factory products (1), complete Trading Post orders (1/5/10/20), assign Operators to Dormitories (1/5/10), visit a friend's Base (1). ⚠️ Certain special or nonstandard operations do NOT count toward the stage-clear or enemy-kill totals, so ordinary farming and event stages are the safe way to move the board.
- priorityReach 24 Daily Mission PointsManaging your Base properly clears most of this board on its own — the Trading Post, Factory and Trust objectives overlap almost entirely with what you were doing anywayReward All unlocked daily reward tiers
- Claim every unlocked reward tierBefore reset. Reaching the points and not claiming them is the easiest mistake on this pageReward Orundum, LMD and materials
Base management
The Base is the engine behind both mission boards. Doing it properly is not an extra chore on top of the Daily and Weekly boards — it IS most of them, which is why it is worth a real pass rather than a quick collect.
- Collect Factory production and Trading Post ordersBoth feed daily and weekly mission milestones directlyReward LMD, Originium and mission progress
- Rotate fatigued Operators outOut of Factories and Trading Posts, into Dormitories. Dormitory assignment is itself a mission objectiveReward Sustained Base output
- Spend your DronesRush a Trading Post order, Factory production or construction depending on what your account actually needsReward Accelerated Base output
- Do your Trust interactions5 and 10 are daily milestones; 40, 60 and 100 are weekly ones, so this is worth doing every day rather than in burstsReward Operator Trust and mission progress
- Work your Reception Room cluesCheck clues, hand duplicates to friends, and start a Clue Exchange the moment you hold a complete setReward Clue Exchange rewards
Credits and friends
The friend-visit loop is the most overlooked free income in the game: visiting friends who are running a Clue Exchange pays 30 Credit each, for up to 10 visits a day — as much as 300 Credit daily for a couple of minutes' work. Credits are capped in the store rather than banked usefully, so spending them is part of the loop rather than an afterthought.
- Claim your available CreditsFrom the Base
- Visit friends running a Clue Exchange30 Credit per qualifying visit, up to 10 visits per dayReward Up to 300 Credit daily
- Spend in the Credit StorePrioritise the limited-stock items you actually need rather than letting Credit sit unused. Buying is also a mission objective on both boardsReward Store stock and mission progress
- Collect your own completed Clue ExchangeEasy to start one and then forget it finishedReward Clue Exchange rewards
Recruitment
⚠️ Always read the tags before refreshing. Top Operator and Senior Operator tags, the Robot tag, and the guaranteed 4★/5★ combinations are the entire value of the system — refreshing past one is the most expensive routine mistake in Arknights. The daily board wants 1 and 3 completed Recruitments; the weekly board wants 10 and 20.
- Fill your empty Recruitment slotsKeeping all slots running is what makes the weekly targets of 10 and 20 reachable without effort
- priorityInspect tags before refreshingTop Operator, Senior Operator, Robot, and guaranteed 4★/5★ combinations
Current event dailies — both close Aug 20
⚠️ Crossing's stages and Vector Breakthrough both end August 20 at 03:59 UTC-7. Both have reward tracks that stay claimable until August 23 at 03:59, which is a separate deadline — those are listed as their own events. Worth knowing about Crossing specifically: Yostar states that after the event ends it is folded into [Public Affairs], so the STAGES return permanently. What is genuinely time-limited is the Cork Stopper currency and the Red Wine Championship Commission, not the story.
- ends Aug 20Finish outstanding Crossing stages and storyUnlock requirement is Main Storyline 1-10. Farm Cork Stoppers while the stages are upReward Cork Stopper, materials and Story Collection entries
- ends Aug 20Spend Cork Stoppers in the Red Wine Championship CommissionRedeem for rewards and Information Fragments, which unlock the Story Collection entriesReward EPOQUE Collection - Charm of the Tiles for Kestrel, Module and Elite materials, Battle Records, LMD, Recruitment Permits
- ends Aug 20Push Vector Breakthrough milestonesUnlock requirement is Main Storyline 2-10. Every level of Breakthrough Milestone is a reward tierReward Milestone rewards
- ends Aug 20Use the all-open Supply and Chip stagesEvery Supplies and Chips stage stays open until Aug 20 03:59 UTC-7 — the best window of the month to fix a chip or material shortageReward Chips, LMD and Battle Records
Weekly — Monday7
Weekly Missions — a points target, not a list
⚠️ 26 Weekly Mission Points, not every objective — the same structure as the daily board. The full pool: clear stages (10/20/30/50/75/100), defeat Main Story enemy leaders (5), defeat enemies (1,000/2,000/3,000/4,000/5,000), clear stages with Support Units (5), upgrade Operators (5), collect Credit (5), buy from the Credit Store (5/20), complete Recruitment (10/20), Base Trust interactions (40/60/100), collect Factory products (10/20), complete Trading Post orders (15/30/50/80), assign Operators to Dormitories (20/40/80), visit friends' Bases (5). Nearly all of it falls out of ordinary daily play plus a well-run Base.
- priorityReach 26 Weekly Mission PointsIf you have done your dailies and kept the Base moving, most of this is already banked by FridayReward All unlocked weekly reward tiers
- Claim every unlocked reward tier before MondayThe board resets Monday 04:00 UTC-7 and unclaimed tiers go with itReward Orundum, LMD and materials
Annihilation — the single highest-value weekly
For an established account with the weekly limit fully unlocked, Annihilation is one of the game's most important recurring Orundum sources — which is to say, one of its most important sources of pulls. Use Proxy or skip functionality where you have it; there is no reward for clearing it manually. The current rotating slot is **Scorching Workshop**, live since August 17 2026 at 04:00 UTC-7, which replaced Undercurrent Nest.
- priorityReach the weekly Orundum cap from AnnihilationProxy or skip where available. This is the task on the page most worth never missingReward Weekly Orundum, up to the account cap
- optionalClear the rotating Annihilation to 400 killsOnly if its one-time rewards are still outstanding — the 400-kill clear is a one-off, separate from the recurring Orundum capReward One-time stage rewards
Weekly sweep
A short pass before Monday to catch the things that expire quietly rather than announcing themselves.
- does not bankCheck for expiring Sanity itemsSanity Potions and similar items carry expiry dates and vanish without warning
- Check event deadlines falling before next resetArknights events routinely have a stage deadline and a separate, later reward-claim deadline — check both
- Clear your claim menusCompleted objectives across events, missions and shops often sit unclaimed
Monthly6
How this bucket works
⚠️ Arknights has no Monthly Missions board comparable to the daily and weekly ones. Everything here comes from individual systems on their own monthly clocks, and they do not all refresh at the same moment: Integrated Strategies Monthly Contracts refresh on the first of the month, while the SSS Reward Cycle runs on its own schedule and the in-game countdown is authoritative for its exact closing hour. Treat the boundary as a prompt to check each system rather than a single reset.
- priorityComplete the month's Integrated Strategies Monthly ContractsCurrent theme is Sui's Garden of Grotesqueries. Contracts refresh on the first of every month — these are genuinely monthly objectives, unlike Integrated Strategies play in generalReward Integrated Strategies currency and progression
Stationary Security Service
⚠️ SSS IS NO LONGER A WEEKLY CHORE. Under the current reward structure its Security Mission rewards run on a monthly Reward Cycle, which is why it sits here rather than in the weekly bucket — the capture flags this as a 2026 reclassification and it is the sort of thing older guides still get wrong. Two clocks are involved: one Reward Cycle is roughly a monthly reward period, and the broader Dispatch Cycle changes every four Reward Cycles. So: monthly, clear the reward pool; every fourth cycle, check the new stage rotation.
- Exhaust the month's SSS reward poolComplete enough Security Missions to reach the Reward Cycle maximum — 60 Data Supplement Sticks and 24 Data Supplement InstrumentsReward Data Supplement Sticks and Instruments for Module upgrades
- Check the Dispatch rotation every fourth cycleThe stage rotation changes on the longer Dispatch Cycle rather than monthly. Use the in-game countdown rather than assuming it aligns with the first of the month
Certificate stores
The Commendation Certificate (green) inventory resets every month and returns to Phase 1, so unspent certificates are not lost but the *stock* rotates back. Phase 1 carries the highest-value items, so clearing it is the baseline; how far into Phase 2 you go depends on your certificate income.
- priorityClear Phase 1 of the Commendation Certificate storeThe high-value tier. Worth doing every month before the inventory resetsReward Phase 1 store stock
- optionalPush into Phase 2 as far as your certificates allowDepends on income and what your account needs
Login calendar
Performed daily but tracked monthly — the attendance calendar is a month-long progression track, so the prompt that matters is the end-of-month one.
- Check your month-end attendance positionParticularly if you have missed days. Also check whether an overlapping limited sign-in event has its own separate rewardsReward Monthly attendance rewards
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