Games / Arknights

Arknights checklist

Recurring tasks only — daily, weekly and monthly. Sections start expanded; collapse the ones you don't need. One-time tasks for the current patch live on the  unlocks page.

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Checklist

Verified for 36.7.22 (Crossing)✓ Verified in-game
Sections
Daily19

Login and Sanity

Sanity is the whole economy of this game — it regenerates whether you spend it or not, so a capped bar is the only genuinely irrecoverable daily loss on this list. Everything else can be caught up; regenerated Sanity cannot.

  • Claim your daily attendance reward
    Plus any limited-time sign-in campaign running alongside it — check both, they are separate claims
    Reward Attendance calendar rewards
  • prioritySpend Sanity before it caps
    Event stages while an event is running; otherwise whatever your current bottleneck is — upgrade materials, chips, Skill Summaries, LMD, Battle Records or Elite materials
    Reward Whatever you are building toward

Daily Missions — a points target, not a list

⚠️ You need 24 Mission Points, not every objective. The board is a pool of progressive milestones and you take whichever you hit naturally. The full pool: clear any stage (1/2/4/6/8), defeat Main Story enemy leaders (1/3), defeat enemies (100/200/300/400/500), clear a stage with a Support Unit (1), upgrade an Operator (1), collect Credit (1), buy from the Credit Store (1), complete Recruitment (1/3), Base Trust interactions (5/10), collect Factory products (1), complete Trading Post orders (1/5/10/20), assign Operators to Dormitories (1/5/10), visit a friend's Base (1). ⚠️ Certain special or nonstandard operations do NOT count toward the stage-clear or enemy-kill totals, so ordinary farming and event stages are the safe way to move the board.

  • priorityReach 24 Daily Mission Points
    Managing your Base properly clears most of this board on its own — the Trading Post, Factory and Trust objectives overlap almost entirely with what you were doing anyway
    Reward All unlocked daily reward tiers
  • Claim every unlocked reward tier
    Before reset. Reaching the points and not claiming them is the easiest mistake on this page
    Reward Orundum, LMD and materials

Base management

The Base is the engine behind both mission boards. Doing it properly is not an extra chore on top of the Daily and Weekly boards — it IS most of them, which is why it is worth a real pass rather than a quick collect.

  • Collect Factory production and Trading Post orders
    Both feed daily and weekly mission milestones directly
    Reward LMD, Originium and mission progress
  • Rotate fatigued Operators out
    Out of Factories and Trading Posts, into Dormitories. Dormitory assignment is itself a mission objective
    Reward Sustained Base output
  • Spend your Drones
    Rush a Trading Post order, Factory production or construction depending on what your account actually needs
    Reward Accelerated Base output
  • Do your Trust interactions
    5 and 10 are daily milestones; 40, 60 and 100 are weekly ones, so this is worth doing every day rather than in bursts
    Reward Operator Trust and mission progress
  • Work your Reception Room clues
    Check clues, hand duplicates to friends, and start a Clue Exchange the moment you hold a complete set
    Reward Clue Exchange rewards

Credits and friends

The friend-visit loop is the most overlooked free income in the game: visiting friends who are running a Clue Exchange pays 30 Credit each, for up to 10 visits a day — as much as 300 Credit daily for a couple of minutes' work. Credits are capped in the store rather than banked usefully, so spending them is part of the loop rather than an afterthought.

  • Claim your available Credits
    From the Base
  • Visit friends running a Clue Exchange
    30 Credit per qualifying visit, up to 10 visits per day
    Reward Up to 300 Credit daily
  • Spend in the Credit Store
    Prioritise the limited-stock items you actually need rather than letting Credit sit unused. Buying is also a mission objective on both boards
    Reward Store stock and mission progress
  • Collect your own completed Clue Exchange
    Easy to start one and then forget it finished
    Reward Clue Exchange rewards

Recruitment

⚠️ Always read the tags before refreshing. Top Operator and Senior Operator tags, the Robot tag, and the guaranteed 4★/5★ combinations are the entire value of the system — refreshing past one is the most expensive routine mistake in Arknights. The daily board wants 1 and 3 completed Recruitments; the weekly board wants 10 and 20.

  • Fill your empty Recruitment slots
    Keeping all slots running is what makes the weekly targets of 10 and 20 reachable without effort
  • priorityInspect tags before refreshing
    Top Operator, Senior Operator, Robot, and guaranteed 4★/5★ combinations

Current event dailies — both close Aug 20

⚠️ Crossing's stages and Vector Breakthrough both end August 20 at 03:59 UTC-7. Both have reward tracks that stay claimable until August 23 at 03:59, which is a separate deadline — those are listed as their own events. Worth knowing about Crossing specifically: Yostar states that after the event ends it is folded into [Public Affairs], so the STAGES return permanently. What is genuinely time-limited is the Cork Stopper currency and the Red Wine Championship Commission, not the story.

  • ends Aug 20Finish outstanding Crossing stages and story
    Unlock requirement is Main Storyline 1-10. Farm Cork Stoppers while the stages are up
    Reward Cork Stopper, materials and Story Collection entries
  • ends Aug 20Spend Cork Stoppers in the Red Wine Championship Commission
    Redeem for rewards and Information Fragments, which unlock the Story Collection entries
    Reward EPOQUE Collection - Charm of the Tiles for Kestrel, Module and Elite materials, Battle Records, LMD, Recruitment Permits
  • ends Aug 20Push Vector Breakthrough milestones
    Unlock requirement is Main Storyline 2-10. Every level of Breakthrough Milestone is a reward tier
    Reward Milestone rewards
  • ends Aug 20Use the all-open Supply and Chip stages
    Every Supplies and Chips stage stays open until Aug 20 03:59 UTC-7 — the best window of the month to fix a chip or material shortage
    Reward Chips, LMD and Battle Records
Weekly — Monday7

Weekly Missions — a points target, not a list

⚠️ 26 Weekly Mission Points, not every objective — the same structure as the daily board. The full pool: clear stages (10/20/30/50/75/100), defeat Main Story enemy leaders (5), defeat enemies (1,000/2,000/3,000/4,000/5,000), clear stages with Support Units (5), upgrade Operators (5), collect Credit (5), buy from the Credit Store (5/20), complete Recruitment (10/20), Base Trust interactions (40/60/100), collect Factory products (10/20), complete Trading Post orders (15/30/50/80), assign Operators to Dormitories (20/40/80), visit friends' Bases (5). Nearly all of it falls out of ordinary daily play plus a well-run Base.

  • priorityReach 26 Weekly Mission Points
    If you have done your dailies and kept the Base moving, most of this is already banked by Friday
    Reward All unlocked weekly reward tiers
  • Claim every unlocked reward tier before Monday
    The board resets Monday 04:00 UTC-7 and unclaimed tiers go with it
    Reward Orundum, LMD and materials

Annihilation — the single highest-value weekly

For an established account with the weekly limit fully unlocked, Annihilation is one of the game's most important recurring Orundum sources — which is to say, one of its most important sources of pulls. Use Proxy or skip functionality where you have it; there is no reward for clearing it manually. The current rotating slot is **Scorching Workshop**, live since August 17 2026 at 04:00 UTC-7, which replaced Undercurrent Nest.

  • priorityReach the weekly Orundum cap from Annihilation
    Proxy or skip where available. This is the task on the page most worth never missing
    Reward Weekly Orundum, up to the account cap
  • optionalClear the rotating Annihilation to 400 kills
    Only if its one-time rewards are still outstanding — the 400-kill clear is a one-off, separate from the recurring Orundum cap
    Reward One-time stage rewards

Weekly sweep

A short pass before Monday to catch the things that expire quietly rather than announcing themselves.

  • does not bankCheck for expiring Sanity items
    Sanity Potions and similar items carry expiry dates and vanish without warning
  • Check event deadlines falling before next reset
    Arknights events routinely have a stage deadline and a separate, later reward-claim deadline — check both
  • Clear your claim menus
    Completed objectives across events, missions and shops often sit unclaimed
Monthly6

How this bucket works

⚠️ Arknights has no Monthly Missions board comparable to the daily and weekly ones. Everything here comes from individual systems on their own monthly clocks, and they do not all refresh at the same moment: Integrated Strategies Monthly Contracts refresh on the first of the month, while the SSS Reward Cycle runs on its own schedule and the in-game countdown is authoritative for its exact closing hour. Treat the boundary as a prompt to check each system rather than a single reset.

  • priorityComplete the month's Integrated Strategies Monthly Contracts
    Current theme is Sui's Garden of Grotesqueries. Contracts refresh on the first of every month — these are genuinely monthly objectives, unlike Integrated Strategies play in general
    Reward Integrated Strategies currency and progression

Stationary Security Service

⚠️ SSS IS NO LONGER A WEEKLY CHORE. Under the current reward structure its Security Mission rewards run on a monthly Reward Cycle, which is why it sits here rather than in the weekly bucket — the capture flags this as a 2026 reclassification and it is the sort of thing older guides still get wrong. Two clocks are involved: one Reward Cycle is roughly a monthly reward period, and the broader Dispatch Cycle changes every four Reward Cycles. So: monthly, clear the reward pool; every fourth cycle, check the new stage rotation.

  • Exhaust the month's SSS reward pool
    Complete enough Security Missions to reach the Reward Cycle maximum — 60 Data Supplement Sticks and 24 Data Supplement Instruments
    Reward Data Supplement Sticks and Instruments for Module upgrades
  • Check the Dispatch rotation every fourth cycle
    The stage rotation changes on the longer Dispatch Cycle rather than monthly. Use the in-game countdown rather than assuming it aligns with the first of the month

Certificate stores

The Commendation Certificate (green) inventory resets every month and returns to Phase 1, so unspent certificates are not lost but the *stock* rotates back. Phase 1 carries the highest-value items, so clearing it is the baseline; how far into Phase 2 you go depends on your certificate income.

  • priorityClear Phase 1 of the Commendation Certificate store
    The high-value tier. Worth doing every month before the inventory resets
    Reward Phase 1 store stock
  • optionalPush into Phase 2 as far as your certificates allow
    Depends on income and what your account needs

Login calendar

Performed daily but tracked monthly — the attendance calendar is a month-long progression track, so the prompt that matters is the end-of-month one.

  • Check your month-end attendance position
    Particularly if you have missed days. Also check whether an overlapping limited sign-in event has its own separate rewards
    Reward Monthly attendance rewards

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