Games / Aion 2 / Progression Guides
Aion 2 — Gearing Guide
Level 45 to the 2,800 raid gate — every Item Level milestone and exactly what to farm to clear it.
What this guide is
This is the gearing half of Aion 2's endgame: not what to do next, but how to raise your Item Level to clear the next content gate. Aion 2's dungeons gate on Item Level, and the path from the level 45 cap to the launch raid runs through a series of IL walls — 1,000, 1,400, 1,600, 1,900, 2,100, 2,700+ and finally 2,800 — each of which unlocks the content that drops the gear for the next.
The single habit that saves the most materials: BREADTH BEFORE PERFECTION. An empty gear or Arcana slot is zero Item Level, and spending a Daevanion Point is a guaranteed +1 — so fill every slot and spend every Point before you force a single piece from +10 to +15. And every time you clear a gate, farm the new content's higher-base-IL gear before over-enhancing the gear you are about to replace.
Don't confuse Combat Power with Item Level. Wings, pets, titles, Pantheon bonuses and skill or Stigma levels make you stronger but do not move the Item Level number the dungeon gates actually read.
Each milestone below is a gate; its steps are the efficient order to clear it. If you stall 10–100 short, work the 'Stuck at a gate' order in the tips rather than brute-forcing expensive enhancement.
Wording used in the steps
Shorthand in the step text, not tags.
Walkthrough
Verified for Global Launch✓ Verified in-game01 — Reach 1,000 Item Level · unlocks the Abyss13
To 1,000 Item Level0 / 13
The goal here is breadth, not perfection — fill every slot, spend every Daevanion Point, and enhance cheaply. Reaching 1,000 unlocks THE ABYSS and the real level-45 endgame. Many players overshoot naturally.
- Finish your faction's launch storyElyos: "Diverging Paths". Asmodian: "Farewells". Rewards your class's Spiritforged Weapon (Unique, Item Level 45) — equip it immediately
- Start the Spiritforged Guard questElyos: "Draupnir". Asmodian: "Forgotten Commander". You finish it once you can enter the Abyss at 1,000 IL; its reward is the Spiritforged Guard, so don't forget it
- Complete your home-region Regional QuestsElyos: Verteron. Asmodian: Altgard. The green Regional Quests in the log — prioritise ones giving Daevanion Crystals, Wisdom Stones, equipment and progression materials
- Use every Daevanion Crystal and spend every Daevanion PointEach Point actually spent on the board is +1 Item Level; a Crystal sitting in your Cube does nothing
- Equip 2 Clash RunesFrom Clash Rune Chests on progression objectives. A big early IL jump; enhance them only conservatively until you know the failure rules
- Clear your home-region Sealed DungeonsPermanent rewards: Daevanion progression, Wisdom Stones, growth materials — more efficient than Kina into temporary gear
- Clear your home-region StrongholdsPermanent and equipment rewards including belt progression and enhancement materials
- Collect Empyrean Traces and turn them in at your regional MonolithProvides materials for permanent equipment systems
- Take your Amulet to +10, then Substance Morph (Rare +10 → Epic)Amulet and Belt stay relevant far longer than random leveling pieces
- Take your Belt to +10, then Substance Morph (Rare → Epic)
- Fill EVERY equipment slotAn empty slot is 0 Item Level. Check duplicate accessory slots especially — rings, earrings, bracelets
- breadth, not perfectionEnhance for breadth — weapon ~+10, most gear ~+5Early levels are cheap; don't force temporary gear toward +15
- Add cheap Manastones/Soulstones to fill open lines
02 — Reach 1,400 Item Level · Draupnir + Krao Cave (IL 54)8
To 1,400 Item Level0 / 8
You can now enter the Abyss. This tier drops Item Level 54 gear — Bakarma from Draupnir, weapon/accessories from Krao Cave. Preserve some Odyle Energy: the next tier drops IL 70.
- Enter the Abyss via Lower Reshanta and finish the Spiritforged Guard questClaim the Spiritforged Guard (Unique, IL 45) and take it to about +10
- Complete newly available Regional QuestsMore Daevanion Crystals and growth materials — use Crystals immediately unless you have a reason to hold them
- Complete your level-45 Ascension progressionPermanent power — don't leave it incomplete and try to compensate with temporary gear
- Complete available Abyss permanent progressionEmpyrean Traces, Monolith, Daevanion rewards, Regional completion — Item Level without enhancement gambling
- Upgrade Belt and Amulet again (Epic → +10 → Unique)
- Run Draupnir (Exploration, then Conquest) for Bakarma armor + Guard (IL 54)Prioritise hard-to-replace slots like Breastplate and Greaves. Conquest also gives Gear Change Vouchers
- Run Krao Cave Conquest for weapon and accessories (IL 54)
- craftingBegin Dragon Lord crafting (True Dragon Lord, IL 62)Especially rings, earrings, necklace and weapon — crafted gear upcrafts through later tiers
03 — Reach 1,600 Item Level · Vakron + Urugugu (IL 70)5
To 1,600 Item Level0 / 5
The Item Level 70 Unique tier and your primary gearing tier. Vakron Sky Island = armor/Guard; Urugugu Canyon = weapon/accessories. Once a clear IL 70 replacement exists, stop pouring enhancement into IL 54 gear.
- Run Vakron Sky Island ExplorationUse guaranteed/deterministic rewards on your weakest armor slot (Breastplate, Greaves, Gloves, Boots)
- Farm Vakron Sky Island Conquest for Vakron armor + Guard (IL 70)Accumulate Gear Change Vouchers for deterministic progression
- Farm Urugugu Canyon Conquest for IL 70 weapon + accessoriesOnce efficient here, stop heavily investing in Krao Cave weapon drops
- Continue Dragon Lord crafting — Splendent True Dragon Lord (IL 70), then White/Dark Dragon Lord (IL 78)
- Enhance IL 70 gear you intend to keep toward +10
04 — Reach 1,900 Item Level · Transcendence Tier 1 (Arcana)4
To 1,900 Item Level0 / 4
1,600 unlocks Transcendence Tier 1 (Deus Research Base, Shattered Arkanis) — your primary Arcana source. Arcana becomes one of your largest Item Level sources after 1,600, so don't brute-force this band with enhancement.
- Run Transcendence Tier 1 to obtain Arcana
- fill slots firstFill EVERY Arcana slot — breadth before qualityA full set of mediocre Arcana usually beats a few great ones with empty slots (Common 20 / Rare 40 / Epic 60 / Unique 80 base IL). Optimise rarity and effects afterward
- Finish replacing your remaining IL 54 gear with Vakron/Urugugu (IL 70)
- Continue Dragon Lord upcrafting (62 → 70 → 78)
05 — Reach 2,100 Item Level · Transcendence Tier 24
To 2,100 Item Level0 / 4
1,900 unlocks Transcendence Tier 2 — now REPLACE weak Arcana (Common → Rare and up) rather than just filling slots. Finish your IL 70 core set. 2,100 unlocks the IL 86 tier: Fire Temple and Ferocious Horn Den.
- Run Transcendence Tier 2 and replace weak Arcana (Common → Rare and up)Once comfortably above the next gate, prioritise useful class effects over raw rarity
- Finish your IL 70 core setMostly Vakron armor/Guard; Urugugu + Dragon Lord for weapon/accessories
- Push Dragon Lord toward White/Dark Dragon Lord (IL 78)Prioritise weapon, rings, necklace, earrings over crafting every armor slot for IL alone
- Improve stone quality — replace Gray/weak Green with useful Green/Blue
06 — Reach 2,700+ Item Level · Fire Temple + Horn Den (IL 86), T3/T410
2,100 → 2,200 · the Item Level 86 tier + Transcendence T30 / 4
The IL 86 tier. Simple rule: Ferocious Horn Den for ARMOR + GUARD (Nuakum), Fire Temple for WEAPON + ACCESSORIES (Enraged Kromede). 2,200 unlocks Transcendence Tier 3.
- Run Ferocious Horn Den Exploration for Nuakum armor (IL 86)Use guaranteed rewards on your weakest armor slot (Breastplate, Greaves)
- Farm Ferocious Horn Den Conquest for Nuakum armor + Guard + Vouchers
- Farm Fire Temple Conquest for Enraged Kromede weapon + accessories (IL 86) + Vouchers
- Reach 2,200 and run Transcendence Tier 3Begin replacing earlier Arcana — rarity, class effects and synergies now matter, not just gate padding
2,200 → 2,500 · IL 86 core + Transcendence T40 / 3
Systematically replace IL 70 with IL 86 — every 70 → 86 swap is +16 base Item Level before enhancement, which across several slots is a large jump. 2,500 unlocks Transcendence Tier 4, your highest launch Arcana tier.
- Replace remaining IL 70 gear with IL 86 (Nuakum/Kromede) or stronger crafts
- Advance Dragon Lord toward Splendent White/Dark (IL 86) and Wise/Ebony (IL 94)Weapon and accessories especially; IL 94 crafted weapons/accessories are valuable for the pre-raid climb
- Reach 2,500 and run Transcendence Tier 4Optimise endgame Arcana — rarity, Arcana levels and proper class-oriented setups
2,500 → 2,700+ · pre-raid set + Amplified Enhancement0 / 3
Build your pre-raid set and begin Amplified Enhancement. 2,700 is raid-PREP, not the final gate.
- Assemble your pre-raid setNuakum (IL 86) armor/Guard, a strong Fire Temple or Dragon Lord weapon, Fire Temple/Dragon Lord accessories, upgraded T3–T4 Arcana, most Daevanion done, and useful higher-quality stones
- Enhance endgame pieces beyond +10Prioritise Weapon → Guard → important permanent accessories → high-value armor, before enhancing gear you still expect to replace
- Unique at +15Begin Amplified Enhancement on Unique gear at +15Weapon first, then Guard (~+5 IL per stage). Prioritise these over low-impact pieces
07 — 2,800 Item Level · Abyssal Forge: Ludra (raid gate)2
2,700 → 2,800 · the launch raid gate0 / 2
The launch raid Abyssal Forge: Ludra (10 players) requires 2,800 Item Level. 2,800 clears the GATE — you still need the right build, Stigmas, Accuracy/Critical, consumables and encounter knowledge to actually perform.
- Close the final ~100 Item LevelOptimise Arcana via Transcendence T4, remove any remaining IL 70 gear, upcraft key Dragon Lord slots toward IL 94, spend remaining Daevanion Crystals, improve stones, and Amplify Weapon/Guard — more efficient than forcing every armor piece to +15
- raid gateReach 2,800 Item Level and enter Abyssal Forge: LudraThe 10-player launch raid. Bring the build, Stigmas, consumables and encounter knowledge — raw Item Level alone does not guarantee performance